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LiteFX::Rendering::Backends::DirectX12DescriptorSetLayoutBuilder::DirectX12DescriptorSetLayoutBuilder

Initializes a DirectX 12 descriptor set layout builder.

Synopses

Declared in <litefx/backends/dx12_builders.hpp>

Copy constructor

DirectX12DescriptorSetLayoutBuilder(DirectX12DescriptorSetLayoutBuilder const& other) = delete;

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Move constructor

DirectX12DescriptorSetLayoutBuilder(DirectX12DescriptorSetLayoutBuilder&& other) noexcept = delete;

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Initializes a DirectX 12 descriptor set layout builder.

[[dllexport]] explicit DirectX12DescriptorSetLayoutBuilder(
    DirectX12PipelineLayoutBuilder& parent,
    UInt32 space = 0,
    ShaderStage stages = ShaderStage::Any);

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Parameters

NameDescription
parentThe parent pipeline layout builder.
spaceThe space the descriptor set is bound to.
stagesThe shader stages, the descriptor set is accessible from.