LiteFX::Rendering::Backends::DirectX12ComputePipeline::operator=¶
Assignment operator
Synopsis¶
Declared in <litefx/rendering.hpp>
[[dllimport, dllexport]] constexpr ComputePipeline<DirectX12PipelineLayout, DirectX12ShaderProgram>& operator=(ComputePipeline<DirectX12PipelineLayout, DirectX12ShaderProgram>&& value) noexcept = default;
Return Value¶
Represents a compute Pipeline.
Parameters¶
| Name | Description |
|---|---|
| value | The object to move assign from |