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LiteFX::Rendering::Backends::DirectX12Barrier::wait

Inserts a global barrier that waits for previous commands to finish accesses described by accessBefore before subsequent commands can continue with accesses described by accessAfter.

Synopsis

Declared in <litefx/backends/dx12.hpp>

[[dllimport, dllexport]] virtual void wait(
    ResourceAccess accessBefore,
    ResourceAccess accessAfter) override;

Parameters

NameDescription
accessBeforeThe access types previous commands have to finish.
accessAfterThe access types that subsequent commands continue with.