LiteFX::Rendering::Backends::DX12::getPrimitiveTopology¶
Synopses¶
Declared in <litefx/backends/dx12_api.hpp>
[[dllimport, dllexport]] PrimitiveTopology getPrimitiveTopology(D3D12_PRIMITIVE_TOPOLOGY const& topology);
[[dllimport, dllexport]] D3D12_PRIMITIVE_TOPOLOGY getPrimitiveTopology(
PrimitiveTopology topology,
UInt32 controlPoints = 0);