LiteFX::Rendering::Backends::VulkanDevice::operator=¶
Assignment operator
Synopsis¶
Declared in <litefx/rendering.hpp>
[[dllimport, dllexport]] constexpr GraphicsDevice<VulkanGraphicsFactory, VulkanSurface, VulkanGraphicsAdapter, VulkanSwapChain, VulkanQueue, VulkanRenderPass, VulkanRenderPipeline, VulkanComputePipeline, VulkanRayTracingPipeline, VulkanBarrier>& operator=(GraphicsDevice<VulkanGraphicsFactory, VulkanSurface, VulkanGraphicsAdapter, VulkanSwapChain, VulkanQueue, VulkanRenderPass, VulkanRenderPipeline, VulkanComputePipeline, VulkanRayTracingPipeline, VulkanBarrier>&& value) noexcept = default;
Return Value¶
Represents the graphics device that a rendering back-end is doing work on.
Parameters¶
| Name | Description |
|---|---|
| value | The object to move assign from |