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LiteFX::Rendering::Backends::VulkanDescriptorSet::update

Updates an acceleration structure within the current descriptor set.

Synopsis

Declared in <litefx/rendering.hpp>

[[dllimport]] virtual void update(
    UInt32 binding,
    acceleration_structure_type const& accelerationStructure,
    UInt32 descriptor = 0) const = 0;

Parameters

NameDescription
bindingThe acceleration structure binding point.
accelerationStructureThe acceleration structure to write to the descriptor set.
descriptorThe index of the descriptor in the descriptor array to bind the acceleration structure to.