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LiteFX::Rendering::IRenderPass::renderTargets

Returns the list of render targets, the render pass renders into.

Synopsis

Declared in <litefx/rendering_api.hpp>

[[dllimport, dllexport]] virtual Array<RenderTarget> const& renderTargets() const noexcept = 0;

Description

Note that the actual render target image resources are stored within the individual FrameBuffer "FrameBuffers" of the render pass.

Return Value

A list of render targets, the render pass renders into.

See Also

IFrameBuffer