LiteFX::Rendering::IRenderPass::end¶
Ends the render pass.
Synopsis¶
Declared in <litefx/rendering_api.hpp>
[[dllimport, dllexport]] virtual UInt64 end() const = 0;
Description¶
If the frame buffer has a present render target, this causes the render pass to synchronize with the swap chain and issue a present command.
Return Value¶
The value of the fence that indicates the end of the render pass.