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LiteFX::Rendering::IRenderPass::end

Ends the render pass.

Synopsis

Declared in <litefx/rendering_api.hpp>

[[dllimport, dllexport]] virtual UInt64 end() const = 0;

Description

If the frame buffer has a present render target, this causes the render pass to synchronize with the swap chain and issue a present command.

Return Value

The value of the fence that indicates the end of the render pass.