LiteFX::Rendering::IRenderPass::inputAttachmentSamplerBinding¶
Returns the binding point for input attachment samplers.
Synopsis¶
Declared in <litefx/rendering_api.hpp>
[[dllimport, dllexport]] virtual Optional<DescriptorBindingPoint> const& inputAttachmentSamplerBinding() const noexcept = 0;
Description¶
Note that in Vulkan this is ignored, as render pass inputs are mapped to sub-pass inputs directly, which do not need to be sampled.
Return Value¶
The binding point for input attachment samplers.