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LiteFX::Rendering::IBottomLevelAccelerationStructure::TriangleMesh::TriangleMesh

Initializes a new triangle mesh by taking over another one.

Synopsis

Declared in <litefx/rendering_api.hpp>

constexpr TriangleMesh(TriangleMesh&& other) noexcept = default;

Parameters

NameDescription
otherThe triangle mesh to take over.