LiteFX::Rendering::IBottomLevelAccelerationStructure::TriangleMesh::TriangleMesh¶
Initializes a new triangle mesh by taking over another one.
Synopsis¶
Declared in <litefx/rendering_api.hpp>
constexpr TriangleMesh(TriangleMesh&& other) noexcept = default;
Parameters¶
| Name | Description |
|---|---|
| other | The triangle mesh to take over. |