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LiteFX::Rendering::IBottomLevelAccelerationStructure::TriangleMesh::TransformBuffer

A buffer that stores a row-major 3x4 transformation matrix applied to the vertex buffer when building the BLAS.

Synopsis

Declared in <litefx/rendering_api.hpp>

SharedPtr<IBuffer const> TransformBuffer;

Description

If the transform is not set, the vertices are not further transformed, which can improve building performance.