LiteFX::Rendering::IBottomLevelAccelerationStructure::TriangleMesh::TransformBuffer¶
A buffer that stores a row-major 3x4 transformation matrix applied to the vertex buffer when building the BLAS.
Synopsis¶
Declared in <litefx/rendering_api.hpp>
SharedPtr<IBuffer const> TransformBuffer;
Description¶
If the transform is not set, the vertices are not further transformed, which can improve building performance.