LiteFX::Rendering::ShaderRecordCollection::withShaderRecord¶
Adds a new shader record based on the name of a shader module in the parent shader program.
Synopsis¶
Declared in <litefx/rendering_api.hpp>
template<typename TLocalData>
requires (std::alignment_of_v<TLocalData> == SHADER_RECORD_LOCAL_DATA_ALIGNMENT)
ShaderRecordCollection&& withShaderRecord(
StringView shaderName,
TLocalData payload);
Description¶
Note that this will create a new shader record for every invocation. If you want to create a shader record with a mesh geometry hit group with containing both, an any and closest hit shader, use withMeshGeometryHitGroupRecord instead.
Return Value¶
A reference to the current shader record collection.
Template Parameters¶
| Name | Description |
|---|---|
| TLocalData | The type of the shader record local data. |
Parameters¶
| Name | Description |
|---|---|
| payload | The shader-local data of the shader record. |