LiteFX::Rendering::ShaderRecordCollection::operator=¶
Assignment operators
Synopses¶
Declared in <litefx/rendering_api.hpp>
Copy assignment operator
ShaderRecordCollection& operator=(ShaderRecordCollection const& other) = delete;
Move assignment operator
[[dllimport, dllexport]] constexpr ShaderRecordCollection& operator=(ShaderRecordCollection&& other) noexcept = default;