Skip to content

LiteFX::Rendering::ShaderRecordCollection::withMeshGeometryHitGroupRecord

Adds a new mesh geometry hit group record based on names of the shader modules.

Synopsis

Declared in <litefx/rendering_api.hpp>

[[dllimport, dllexport]] ShaderRecordCollection&& withMeshGeometryHitGroupRecord(
    std::optional<StringView> anyHitShaderName,
    std::optional<StringView> closestHitShaderName);

Return Value

A reference to the current shader record collection.

Parameters

NameDescription
anyHitShaderNameThe name of the any hit shader module.
closestHitShaderNameThe name of the closest hit shader module.