LiteFX::Rendering::ShaderRecordCollection::addShaderRecord¶
Adds a new shader record to the shader record collection.
Synopsis¶
Declared in <litefx/rendering_api.hpp>
[[dllimport, dllexport]] void addShaderRecord(ShaderRecord<>::shader_group_type const& shaderGroup);
Parameters¶
| Name | Description |
|---|---|
| shaderGroup | The shader module or hit group. |