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LiteFX::Rendering::ShaderRecordCollection::addShaderRecord

Adds a new shader record to the shader record collection.

Synopsis

Declared in <litefx/rendering_api.hpp>

[[dllimport, dllexport]] void addShaderRecord(ShaderRecord<>::shader_group_type const& shaderGroup);

Parameters

NameDescription
shaderGroupThe shader module or hit group.