LiteFX::Rendering::PipelineBindingHint::shaderStage¶
Initializes a hint provides additional shader stages, that may be not covered by shader reflection.
Synopses¶
Declared in <litefx/rendering_api.hpp>
Initializes a hint provides additional shader stages, that may be not covered by shader reflection.
[[dllimport, dllexport]] static PipelineBindingHint shaderStage(
DescriptorBindingPoint at,
ShaderStage shaderStages) noexcept;
Initializes a hint provides additional shader stages, that may be not covered by shader reflection.
[[dllimport, dllexport]] static PipelineBindingHint shaderStage(
UInt32 space,
UInt32 binding,
ShaderStage shaderStages) noexcept;
Return Value¶
The initialized pipeline binding hint.
Parameters¶
| Name | Description |
|---|---|
| at | The binding point the hint applies to. |
| shaderStages | The number of descriptors allocated for the heap when creating the descriptor set. |
| space | The descriptor space of the binding point. |
| binding | The register of the descriptor binding point. |
See Also¶
GraphicsDeviceFeatures::DynamicDescriptors