LiteFX::Rendering::IShaderRecord::localDataSize¶
Returns the size of the shader-local data of the record.
Synopsis¶
Declared in <litefx/rendering_api.hpp>
[[dllimport, dllexport]] constexpr virtual UInt64 localDataSize() const noexcept = 0;
Return Value¶
The size of the shader-local data of the record.
See Also¶
localData