LiteFX::Rendering::IShaderRecord::MeshGeometryHitGroup¶
Describes a hit group for a triangle mesh geometry.
Synopsis¶
Declared in <litefx/rendering_api.hpp>
struct MeshGeometryHitGroup;
Description¶
Note that when using this structure, at least one of the contained shaders must be set. A shader record containing a mesh geometry hit group must only be ever called by triangle mesh bottom-level acceleration structures.
Data Members¶
| Name | Description |
|---|---|
AnyHitShader | The any hit shader for the triangle mesh. |
ClosestHitShader | The closest hit shader for the triangle mesh. |
See Also¶
IBottomLevelAccelerationStructure