LiteFX::Rendering::IFrameBuffer::addImage¶
Adds an image for a render target to the frame buffer.
Synopsis¶
Declared in <litefx/rendering_api.hpp>
[[dllimport, dllexport]] void addImage(
RenderTarget const& renderTarget,
MultiSamplingLevel samples = MultiSamplingLevel::x1,
ResourceUsage usage = ResourceUsage::FrameBufferImage);
Parameters¶
| Name | Description |
|---|---|
| renderTarget | The render target for which to add an image. |
| samples | The number of samples of the image. |
| usage | The desired resource usage flags for the image. |