LiteFX::Rendering::ICommandBuffer::dispatchMesh¶
Executes a mesh shader pipeline.
Synopsis¶
Declared in <litefx/rendering_api.hpp>
[[dllimport, dllexport]] virtual void dispatchMesh(Vector3u const& threadGroupCount) const noexcept = 0;
Description¶
This method is only supported if the GraphicsDeviceFeatures::MeshShaders feature is enabled.
Parameters¶
| Name | Description |
|---|---|
| threadGroupCount | The number of thread groups per dimension. |