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LiteFX::Rendering::ICommandBuffer::dispatchMesh

Executes a mesh shader pipeline.

Synopsis

Declared in <litefx/rendering_api.hpp>

[[dllimport, dllexport]] virtual void dispatchMesh(Vector3u const& threadGroupCount) const noexcept = 0;

Description

This method is only supported if the GraphicsDeviceFeatures::MeshShaders feature is enabled.

Parameters

NameDescription
threadGroupCountThe number of thread groups per dimension.