LiteFX::Rendering::ICommandBuffer::dispatchMesh¶
Executes a mesh shader pipeline.
Synopses¶
Declared in <litefx/rendering_api.hpp>
Executes a mesh shader pipeline.
[[dllimport, dllexport]] virtual void dispatchMesh(Vector3u const& threadGroupCount) const noexcept = 0;
Executes a mesh shader pipeline.
[[dllimport, dllexport]] void dispatchMesh(
UInt32 x,
UInt32 y,
UInt32 z) const noexcept;
Parameters¶
| Name | Description |
|---|---|
| threadGroupCount | The number of thread groups per dimension. |
| x | The number of thread groups along the x dimension. |
| y | The number of thread groups along the y dimension. |
| z | The number of thread groups along the z dimension. |