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LiteFX::Rendering::ICommandBuffer::dispatchMesh

Executes a mesh shader pipeline.

Synopsis

Declared in <litefx/rendering_api.hpp>

[[dllimport, dllexport]] void dispatchMesh(
    UInt32 x,
    UInt32 y,
    UInt32 z) const noexcept;

Description

This method is only supported if the GraphicsDeviceFeatures::MeshShaders feature is enabled.

Parameters

NameDescription
xThe number of thread groups along the x dimension.
yThe number of thread groups along the y dimension.
zThe number of thread groups along the z dimension.