LiteFX::Rendering::ICommandBuffer::dispatchMesh¶
Executes a mesh shader pipeline.
Synopsis¶
Declared in <litefx/rendering_api.hpp>
[[dllimport, dllexport]] void dispatchMesh(
UInt32 x,
UInt32 y,
UInt32 z) const noexcept;
Description¶
This method is only supported if the GraphicsDeviceFeatures::MeshShaders feature is enabled.
Parameters¶
| Name | Description |
|---|---|
| x | The number of thread groups along the x dimension. |
| y | The number of thread groups along the y dimension. |
| z | The number of thread groups along the z dimension. |