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LiteFX::Rendering::CommandBuffer::dispatchMeshIndirect

Executes a set of indirect mesh shader dispatches.

Synopsis

Declared in <litefx/rendering.hpp>

virtual void dispatchMeshIndirect(
    buffer_type const& batchBuffer,
    UInt32 batchCount,
    UInt64 offset = 0) const noexcept = 0;

Parameters

NameDescription
batchBufferThe buffer that contains the batches.
batchCountThe number of batches in the buffer to execute.
offsetThe offset (in bytes) to the first batch in the batchBuffer.

See Also

dispatchMesh