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LiteFX::Rendering::CommandBuffer::drawIndirect

Executes a set of indirect non-indexed draw calls.

Synopses

Declared in <litefx/rendering.hpp>

Executes a set of indirect non-indexed draw calls.

[[dllimport, dllexport]] void drawIndirect(
    IBuffer const& batchBuffer,
    UInt32 batchCount,
    UInt64 offset = 0) const noexcept;

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Executes a set of indirect non-indexed draw calls.

virtual void drawIndirect(
    buffer_type const& batchBuffer,
    UInt32 batchCount,
    UInt64 offset = 0) const noexcept = 0;

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Executes a set of indirect non-indexed draw calls.

[[dllimport, dllexport]] void drawIndirect(
    IBuffer const& batchBuffer,
    IBuffer const& countBuffer,
    UInt64 offset = 0,
    UInt64 countOffset = 0,
    UInt32 maxBatches = std::numeric_limits<UInt32>::max()) const noexcept;

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Executes a set of indirect non-indexed draw calls.

virtual void drawIndirect(
    buffer_type const& batchBuffer,
    buffer_type const& countBuffer,
    UInt64 offset = 0,
    UInt64 countOffset = 0,
    UInt32 maxBatches = std::numeric_limits<UInt32>::max()) const noexcept = 0;

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Parameters

NameDescription
batchBufferThe buffer that contains the batches.
batchCountThe number of batches in the buffer to execute.
offsetThe offset (in bytes) to the first batch in the batchBuffer.
countBufferThe buffer that contains the number of batches to execute.
countOffsetThe offset (in bytes) to the number of batches in the countBuffer.
maxBatchesThe maximum number of batches executed, even if there are more batches in countBuffer.

See Also

draw