LiteFX::Rendering::IInputAssembler::controlPoints¶
The number of control points for a patch, if the topology is set to PrimitiveTopology::PatchList.
Synopsis¶
Declared in <litefx/rendering_api.hpp>
[[dllimport, dllexport]] virtual UInt32 controlPoints() const noexcept = 0;
Return Value¶
The number of control points for a patch.