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LiteFX::Rendering::ICommandBuffer::dispatchMeshIndirect

Executes a set of indirect mesh shader dispatches.

Synopsis

Declared in <litefx/rendering_api.hpp>

[[dllimport, dllexport]] void dispatchMeshIndirect(
    IBuffer const& batchBuffer,
    IBuffer const& countBuffer,
    UInt64 offset = 0,
    UInt64 countOffset = 0,
    UInt32 maxBatches = std::numeric_limits<UInt32>::max()) const noexcept;

Parameters

NameDescription
batchBufferThe buffer that contains the batches.
countBufferThe buffer that contains the number of batches to execute.
offsetThe offset (in bytes) to the first batch in the batchBuffer.
countOffsetThe offset (in bytes) to the number of batches in the countBuffer.
maxBatchesThe maximum number of batches executed, even if there are more batches in countBuffer.

See Also

dispatch