LiteFX::Rendering::ICommandBuffer::dispatch¶
Executes a compute shader.
Synopsis¶
Declared in <litefx/rendering_api.hpp>
[[dllimport, dllexport]] virtual void dispatch(Vector3u const& threadGroupCount) const noexcept = 0;
Parameters¶
| Name | Description |
|---|---|
| threadGroupCount | The number of thread groups per dimension. |
See Also¶
dispatchIndirect