LiteFX::Rendering::IBottomLevelAccelerationStructure::remove¶
Removes a triangle mesh from the acceleration structure.
Synopsis¶
Declared in <litefx/rendering_api.hpp>
[[dllimport, dllexport]] virtual bool remove(TriangleMesh const& mesh) noexcept = 0;
Return Value¶
true, if the triangle mesh was removed, otherwise false.
Parameters¶
| Name | Description |
|---|---|
| mesh | The triangle mesh to remove from the acceleration structure. |