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LiteFX::Rendering::IBottomLevelAccelerationStructure::remove

Removes a triangle mesh from the acceleration structure.

Synopsis

Declared in <litefx/rendering_api.hpp>

[[dllimport, dllexport]] virtual bool remove(TriangleMesh const& mesh) noexcept = 0;

Return Value

true, if the triangle mesh was removed, otherwise false.

Parameters

NameDescription
meshThe triangle mesh to remove from the acceleration structure.