LiteFX::Rendering::IBarrier::transition¶
Inserts a buffer barrier that blocks access to buffer of types contained in accessAfter for subsequent commands until previous commands have finished accesses contained in accessBefore.
Synopsis¶
Declared in <litefx/rendering_api.hpp>
[[dllimport, dllexport]] constexpr void transition(
IBuffer const& buffer,
ResourceAccess accessBefore,
ResourceAccess accessAfter);
Parameters¶
| Name | Description |
|---|---|
| buffer | The buffer resource to transition. |
| accessBefore | The access types previous commands have to finish. |
| accessAfter | The access types that subsequent commands continue with. |