Skip to content

LiteFX::Rendering::IAccelerationStructure::offset

Returns the offset into buffer at which the acceleration structure is stored.

Synopsis

Declared in <litefx/rendering_api.hpp>

[[dllimport, dllexport]] virtual UInt64 offset() const noexcept = 0;

Return Value

The offset into buffer at which the acceleration structure is stored.

See Also

buffer