LiteFX::Rendering::IAccelerationStructure::buffer¶
Returns the acceleration structure backing buffer, that stores its last build.
Synopsis¶
Declared in <litefx/rendering_api.hpp>
[[dllimport, dllexport]] SharedPtr<IBuffer const> buffer() const noexcept;
Return Value¶
The acceleration structure backing buffer, that stores its last build.
See Also¶
offset
size