LiteFX::Rendering::DescriptorBinding::writableTexture¶
Creates a descriptor binding for a writable image.
Synopsis¶
Declared in <litefx/rendering_api.hpp>
[[dllimport, nodiscard, dllexport]] constexpr static DescriptorBinding writableTexture(
IImage const& image,
UInt32 level = 0,
UInt32 firstLayer = 0,
UInt32 layers = 0) noexcept;Return Value¶
The descriptor binding.
Note
The return value should not be discarded.
Parameters¶
| Name | Description |
|---|---|
| image | The image to bind. |
| level | The index of the level to bind. |
| firstLayer | The index of the first layer to bind. |
| layers | The number of layers to bind. |