LiteFX::Rendering::DepthStencilState::operator=¶
Moves a depth/stencil state.
Synopsis¶
Declared in <litefx/rendering_api.hpp>
[[dllimport, dllexport]] DepthStencilState& operator=(DepthStencilState&& other) noexcept;
Return Value¶
A reference to the current depth/stencil state instance.
Parameters¶
| Name | Description |
|---|---|
| other | The object to move assign from |