|  ▼NLiteFX |  | 
|  ►NGraphics |  | 
|  CBlitter | Utility class that can be used to issue blit commands and generate mip maps  | 
|  CVertex | Default definition for a simple vertex  | 
|  ►NLogging |  | 
|  ►CConsoleSink | Writes log messages to the console  | 
|  CConsoleSinkImpl |  | 
|  CISink | Interface for a class that receives log messages  | 
|  ►CLog | A log to which messages are written to  | 
|  CLogImpl |  | 
|  CLogger | A provider for Log instances  | 
|  ►CRollingFileSink | Writes log messages to a rolling file  | 
|  CRollingFileSinkImpl |  | 
|  ►CTerminationSink | Forcefully terminates the application, if a log message of a certain level or higher is output  | 
|  CTerminationSinkImpl |  | 
|  ►NMath |  | 
|  CMatrix | An algebraic matrix type  | 
|  CRect |  | 
|  CRectF |  | 
|  CRectI |  | 
|  CSize2d |  | 
|  CSize3d |  | 
|  CSize4d |  | 
|  CVector | An algebraic vector type  | 
|  CVector1f | A vector that contains a single float  | 
|  CVector1u | A vector that contains a single unsigned integer  | 
|  CVector2f | A vector that contains two floats  | 
|  CVector2i | A vector that contains two signed integers  | 
|  CVector2u | A vector that contains two unsigned integers  | 
|  CVector3f | A vector that stores three floats  | 
|  CVector3i |  | 
|  CVector3u |  | 
|  CVector4f |  | 
|  CVector4i |  | 
|  CVector4u |  | 
|  ►Nmeta | Contains type traits and meta-programming features for compile-time evaluation  | 
|  Chas_builder_t | Trait that is evaluated, if a class does not have an builder member type defined  | 
|  Chas_builder_t< T, std::void_t< typename T::builder > > | Trait that is evaluated, if a class does have an builder member type defined  | 
|  Cis_explicitly_constructible_t | Evaluates to either true or false, if T  can be constructed using the provided arguments, whilst not being able to be converted from TArg   | 
|  Cis_implicitly_constructible_t | Evaluates to either true or false, if T  can be constructed using the provided arguments and at the same time can also be converted from TArg   | 
|  ►NRendering |  | 
|  ►NBackends |  | 
|  CD3D12MADeleter |  | 
|  ►CDirectX12Backend | Implements the DirectX 12 RenderBackend  | 
|  CDirectX12BackendImpl |  | 
|  ►CDirectX12Barrier | Implements a DirectX 12 resource barrier  | 
|  CDirectX12BarrierImpl |  | 
|  ►CDirectX12BottomLevelAccelerationStructure | Implements a DirectX 12 bottom-level acceleration structure (BLAS)  | 
|  CDirectX12BottomLevelAccelerationStructureImpl |  | 
|  ►CDirectX12Buffer | Implements a DirectX 12 IBuffer  | 
|  CDirectX12BufferImpl |  | 
|  ►CDirectX12CommandBuffer | Records commands for a DirectX12Queue  | 
|  CDirectX12CommandBufferImpl |  | 
|  ►CDirectX12ComputePipeline | Implements a DirectX 12 ComputePipeline  | 
|  CDirectX12ComputePipelineImpl |  | 
|  ►CDirectX12DescriptorLayout | Implements a DirectX 12 IDescriptorLayout  | 
|  CDirectX12DescriptorLayoutImpl |  | 
|  ►CDirectX12DescriptorSet | Implements a DirectX 12 DescriptorSet  | 
|  CDirectX12DescriptorSetImpl |  | 
|  ►CDirectX12DescriptorSetLayout | Implements a DirectX 12 DescriptorSetLayout  | 
|  CDirectX12DescriptorSetLayoutImpl |  | 
|  ►CDirectX12Device | Implements a DirectX 12 graphics device  | 
|  CDirectX12DeviceImpl |  | 
|  ►CDirectX12FrameBuffer | Implements a DirectX 12 frame buffer  | 
|  CDirectX12FrameBufferImpl |  | 
|  ►CDirectX12GraphicsAdapter | Implements a DirectX12 IGraphicsAdapter  | 
|  CDirectX12GraphicsAdapterImpl |  | 
|  ►CDirectX12GraphicsFactory | A graphics factory that produces objects for a DirectX12Device  | 
|  CDirectX12GraphicsFactoryImpl |  | 
|  ►CDirectX12Image | Implements a DirectX12 IImage  | 
|  CDirectX12ImageImpl |  | 
|  ►CDirectX12IndexBuffer | Implements a DirectX 12 IIndexBuffer  | 
|  CDirectX12IndexBufferImpl |  | 
|  ►CDirectX12IndexBufferLayout | Implements a DirectX 12 index buffer layout  | 
|  CDirectX12IndexBufferLayoutImpl |  | 
|  ►CDirectX12InputAssembler | Implements the DirectX 12 input assembler state  | 
|  CDirectX12InputAssemblerImpl |  | 
|  ►CDirectX12PipelineLayout | Implements a DirectX 12 PipelineLayout  | 
|  CDirectX12PipelineLayoutImpl |  | 
|  CDirectX12PipelineState | Defines the base class for DirectX 12 pipeline state objects  | 
|  ►CDirectX12PushConstantsLayout | Implements the DirectX 12 PushConstantsLayout  | 
|  CDirectX12PushConstantsLayoutImpl |  | 
|  ►CDirectX12PushConstantsRange | Implements the DirectX 12 IPushConstantsRange  | 
|  CDirectX12PushConstantsRangeImpl |  | 
|  ►CDirectX12Queue | Implements a DirectX 12 command queue  | 
|  CDirectX12QueueImpl |  | 
|  CDirectX12Rasterizer | Implements a DirectX 12 IRasterizer  | 
|  ►CDirectX12RayTracingPipeline | Implements a DirectX 12 RayTracingPipeline  | 
|  CDirectX12RayTracingPipelineImpl |  | 
|  ►CDirectX12RenderPass | Implements a DirectX 12 render pass  | 
|  CDirectX12RenderPassImpl |  | 
|  ►CDirectX12RenderPipeline | Implements a DirectX 12 RenderPipeline  | 
|  CDirectX12RenderPipelineImpl |  | 
|  ►CDirectX12Sampler | Implements a DirectX 12 ISampler  | 
|  CDirectX12SamplerImpl |  | 
|  ►CDirectX12ShaderModule | Implements a DirectX 12 IShaderModule  | 
|  CDirectX12ShaderModuleImpl |  | 
|  ►CDirectX12ShaderProgram | Implements a DirectX 12 ShaderProgram  | 
|  CDirectX12ShaderProgramImpl |  | 
|  CDirectX12Surface | Implements a DirectX12 ISurface  | 
|  ►CDirectX12SwapChain | Implements a DirectX 12 swap chain  | 
|  CDirectX12SwapChainImpl |  | 
|  ►CDirectX12TopLevelAccelerationStructure | Implements a DirectX 12 top-level acceleration structure (TLAS)  | 
|  CDirectX12TopLevelAccelerationStructureImpl |  | 
|  ►CDirectX12VertexBuffer | Implements a DirectX 12 IVertexBuffer  | 
|  CDirectX12VertexBufferImpl |  | 
|  ►CDirectX12VertexBufferLayout | Implements a DirectX 12 vertex buffer layout  | 
|  CDirectX12VertexBufferLayoutImpl |  | 
|  CDX12PlatformException | An exception that is thrown, if a requested D3D12 operation could not be executed  | 
|  CIDirectX12AccelerationStructure | Represents the base interface for a DirectX 12 acceleration structure implementation  | 
|  CIDirectX12Buffer | Represents the base interface for a DirectX 12 buffer implementation  | 
|  CIDirectX12Image | Represents a DirectX 12 sampled image or the base interface for a texture  | 
|  CIDirectX12IndexBuffer | Represents a DirectX 12 index buffer  | 
|  CIDirectX12Sampler | Represents a DirectX 12 sampler  | 
|  CIDirectX12VertexBuffer | Represents a DirectX 12 vertex buffer  | 
|  CIVulkanAccelerationStructure | Represents the base interface for a Vulkan acceleration structure implementation  | 
|  CIVulkanBuffer | Represents the base interface for a Vulkan buffer implementation  | 
|  CIVulkanImage | Represents a Vulkan sampled image or the base interface for a texture  | 
|  CIVulkanIndexBuffer | Represents a Vulkan index buffer  | 
|  CIVulkanSampler | Represents a Vulkan sampler  | 
|  CIVulkanVertexBuffer | Represents a Vulkan vertex buffer  | 
|  ►CVulkanBackend | Defines a rendering backend that creates a Vulkan device  | 
|  CVulkanBackendImpl |  | 
|  ►CVulkanBarrier | Implements a Vulkan resource barrier  | 
|  CVulkanBarrierImpl |  | 
|  ►CVulkanBottomLevelAccelerationStructure | Implements a Vulkan bottom-level acceleration structure (BLAS)  | 
|  CVulkanBottomLevelAccelerationStructureImpl |  | 
|  ►CVulkanBuffer | Implements a Vulkan IBuffer  | 
|  CVulkanBufferImpl |  | 
|  ►CVulkanCommandBuffer | Records commands for a VulkanQueue  | 
|  CVulkanCommandBufferImpl |  | 
|  ►CVulkanComputePipeline | Implements a Vulkan ComputePipeline  | 
|  CVulkanComputePipelineImpl |  | 
|  ►CVulkanDescriptorLayout | Implements a Vulkan IDescriptorLayout  | 
|  CVulkanDescriptorLayoutImpl |  | 
|  ►CVulkanDescriptorSet | Implements a Vulkan DescriptorSet  | 
|  CVulkanDescriptorSetImpl |  | 
|  ►CVulkanDescriptorSetLayout | Implements a Vulkan DescriptorSetLayout  | 
|  CVulkanDescriptorSetLayoutImpl |  | 
|  ►CVulkanDevice | Implements a Vulkan graphics device  | 
|  CVulkanDeviceImpl |  | 
|  ►CVulkanFrameBuffer | Implements a Vulkan frame buffer  | 
|  CVulkanFrameBufferImpl |  | 
|  ►CVulkanGraphicsAdapter | Represents a Vulkan IGraphicsAdapter  | 
|  CVulkanGraphicsAdapterImpl |  | 
|  ►CVulkanGraphicsFactory | A graphics factory that produces objects for a VulkanDevice  | 
|  CVulkanGraphicsFactoryImpl |  | 
|  ►CVulkanImage | Implements a Vulkan IImage  | 
|  CVulkanImageImpl |  | 
|  ►CVulkanIndexBuffer | Implements a Vulkan IIndexBuffer  | 
|  CVulkanIndexBufferImpl |  | 
|  ►CVulkanIndexBufferLayout | Implements a Vulkan index buffer layout  | 
|  CVulkanIndexBufferLayoutImpl |  | 
|  ►CVulkanInputAssembler | Implements the Vulkan input assembler state  | 
|  CVulkanInputAssemblerImpl |  | 
|  ►CVulkanPipelineLayout | Implements a Vulkan PipelineLayout  | 
|  CVulkanPipelineLayoutImpl |  | 
|  CVulkanPipelineState | Defines the base class for Vulkan pipeline state objects  | 
|  CVulkanPlatformException | An exception that is thrown, if a requested Vulkan operation could not be executed  | 
|  ►CVulkanPushConstantsLayout | Implements the Vulkan PushConstantsLayout  | 
|  CVulkanPushConstantsLayoutImpl |  | 
|  ►CVulkanPushConstantsRange | Implements the Vulkan IPushConstantsRange  | 
|  CVulkanPushConstantsRangeImpl |  | 
|  ►CVulkanQueue | Implements a Vulkan command queue  | 
|  CVulkanQueueImpl |  | 
|  CVulkanRasterizer | Implements a Vulkan IRasterizer  | 
|  ►CVulkanRayTracingPipeline | Implements a Vulkan RayTracingPipeline  | 
|  CVulkanRayTracingPipelineImpl |  | 
|  ►CVulkanRenderPass | Implements a Vulkan render pass  | 
|  CVulkanRenderPassImpl |  | 
|  ►CVulkanRenderPipeline | Implements a Vulkan RenderPipeline  | 
|  CVulkanRenderPipelineImpl |  | 
|  ►CVulkanSampler | Implements a Vulkan ISampler  | 
|  CVulkanSamplerImpl |  | 
|  ►CVulkanShaderModule | Implements a Vulkan IShaderModule  | 
|  CVulkanShaderModuleImpl |  | 
|  ►CVulkanShaderProgram | Implements a Vulkan ShaderProgram  | 
|  CVulkanShaderProgramImpl |  | 
|  ►CVulkanSurface | Represents a Vulkan ISurface  | 
|  CVulkanSurfaceImpl |  | 
|  ►CVulkanSwapChain | Implements a Vulkan swap chain  | 
|  CVulkanSwapChainImpl |  | 
|  ►CVulkanTopLevelAccelerationStructure | Implements a Vulkan top-level acceleration structure (TLAS)  | 
|  CVulkanTopLevelAccelerationStructureImpl |  | 
|  ►CVulkanVertexBuffer | Implements a Vulkan IVertexBuffer  | 
|  CVulkanVertexBufferImpl |  | 
|  ►CVulkanVertexBufferLayout | Implements a Vulkan vertex buffer layout  | 
|  CVulkanVertexBufferLayoutImpl |  | 
|  CBarrier | A barrier used for GPU resource synchronization  | 
|  ►CBufferAttribute | Stores meta data about a buffer attribute, i.e. a member or field of a descriptor or buffer  | 
|  CBufferAttributeImpl |  | 
|  CCommandBuffer | Represents a command buffer, that buffers commands that should be submitted to a CommandQueue  | 
|  CCommandQueue | Represents a command queue  | 
|  CComputePipeline | Represents a compute Pipeline  | 
|  ►CDepthStencilState | Stores the depth/stencil state of a see IRasterizer  | 
|  CDepthBias | Describes the rasterizer depth bias  | 
|  CDepthState | Describes the rasterizer depth state  | 
|  CDepthStencilStateImpl |  | 
|  CStencilState | Describes the rasterizer stencil state  | 
|  CStencilTest | Describes a stencil test for either front or back faces  | 
|  CDescriptorBinding | Describes a resource binding to a descriptor or descriptor set  | 
|  CDescriptorBindingPoint | Describes a single descriptor binding point within a IShaderModule  | 
|  CDescriptorSet | Defines a set of descriptors  | 
|  CDescriptorSetLayout | Describes the layout of a descriptor set  | 
|  ►CDeviceState | A class that can be used to manage the state of a IGraphicsDevice  | 
|  CDeviceStateImpl |  | 
|  CFrameBuffer | Stores the images used by a RenderPass to either read from using input attachments or write to using render targets  | 
|  CGraphicsDevice | Represents the graphics device that a rendering back-end is doing work on  | 
|  CGraphicsDeviceFeatures | Describes optional features that can be supported by a device  | 
|  CGraphicsFactory | Describes a factory that creates objects for a GraphicsDevice  | 
|  CIAccelerationStructure | Base interface for a ray tracing acceleration structure  | 
|  CIBarrier | The interface for a barrier  | 
|  ►CIBottomLevelAccelerationStructure | A structure that holds a singular entity of geometry for hardware ray-tracing  | 
|  CBoundingBoxes | Stores a buffer that contains axis-aligned bounding boxes  | 
|  CTriangleMesh | Represents a triangle mesh  | 
|  CIBuffer | Base interface for buffer objects  | 
|  CIBufferLayout | Describes a buffer layout  | 
|  CICommandBuffer | The interface for a command buffer  | 
|  ►CICommandQueue | The interface for a command queue  | 
|  CQueueSubmittedEventArgs | Event arguments for a ICommandQueue::submitted event  | 
|  CQueueSubmittingEventArgs | Event arguments for a ICommandQueue::submitting event  | 
|  CIComputePipeline | The interface for a compute pipeline  | 
|  CIDescriptorLayout | Describes a the layout of a single descriptor within a DescriptorSet  | 
|  CIDescriptorSet | The interface for a descriptor set  | 
|  CIDescriptorSetLayout | The interface for a descriptor set layout  | 
|  CIDeviceMemory | Describes a chunk of device memory  | 
|  ►CIFrameBuffer | The interface for a frame buffer  | 
|  CReleasedEventArgs | Event arguments that are published to subscribers when a frame buffer gets released  | 
|  CResizeEventArgs | Event arguments that are published to subscribers when a frame buffer gets resized  | 
|  CIGraphicsAdapter | Represents a physical graphics adapter  | 
|  CIGraphicsDevice | The interface for a graphics device that  | 
|  CIGraphicsFactory | The interface for a graphics factory  | 
|  CIImage | Describes a generic image  | 
|  CIIndexBuffer | The interface for an index buffer  | 
|  CIIndexBufferLayout | Describes a index buffer layout  | 
|  CIInputAssembler | The interface for an input assembler state  | 
|  CIMappable | Allows for data to be mapped into the object  | 
|  CIndexBuffer | Describes an index buffer  | 
|  CInputAssembler | Represents a the input assembler state of a RenderPipeline  | 
|  CIPipeline | The interface for a pipeline  | 
|  CIPipelineLayout | The interface for a pipeline layout  | 
|  CIPushConstantsLayout | The interface for a push constants layout  | 
|  CIPushConstantsRange | Describes a range within a IPushConstantsLayout  | 
|  CIRasterizer | Represents the rasterizer state of a RenderPipeline  | 
|  CIRayTracingPipeline | The interface for a ray tracing pipeline  | 
|  CIRenderBackend | The interface to access a render backend  | 
|  ►CIRenderPass | The interface for a render pass  | 
|  CBeginEventArgs | Event arguments that are published to subscribers when a render pass is beginning  | 
|  CIRenderPipeline | The interface for a render pipeline  | 
|  ►CIRenderTarget | Represents a render target, i.e. an abstract view of the output of an RenderPass  | 
|  CBlendState | Describes the blend state of the render target  | 
|  CISampler | Describes a texture sampler  | 
|  CIScissor | The interface of a scissor  | 
|  CIShaderModule | Represents a single shader module, i.e. a part of a IShaderProgram  | 
|  CIShaderProgram | The interface for a shader program  | 
|  ►CIShaderRecord | Describes a record within a shader binding table  | 
|  CMeshGeometryHitGroup | Describes a hit group for a triangle mesh geometry  | 
|  CIStateResource | The interface for a state resource  | 
|  CISurface | Represents a surface to render to  | 
|  ►CISwapChain | Interface for a swap chain  | 
|  CResetEventArgs | Event arguments for a ISwapChain::reseted event  | 
|  ►CITopLevelAccelerationStructure | A structure that stores the instance data for a IBottomLevelAccelerationStructure  | 
|  CInstance | Represents an instance of an IBottomLevelAccelerationStructure  | 
|  CIVertexBuffer | The interface for a vertex buffer  | 
|  CIVertexBufferLayout | Describes a vertex buffer layout  | 
|  CIViewport | Interface for a viewport  | 
|  CPipeline | Represents a pipeline state  | 
|  CPipelineLayout | Represents a the layout of a RenderPipeline, ComputePipeline or RayTracingPipeline  | 
|  CPushConstantsLayout | Describes the layout of the pipelines push constant ranges  | 
|  ►CRasterizer | Implements a IRasterizer  | 
|  CRasterizerImpl |  | 
|  CRayTracingPipeline | Represents a ray-tracing Pipeline  | 
|  CRenderBackend | Defines a back-end, that provides a device instance for a certain surface and graphics adapter  | 
|  CRenderPass | Represents a render pass  | 
|  ►CRenderPassDependency | Represents a mapping between a set of RenderTarget instances and the input attachments of a IRenderPass  | 
|  CRenderPassDependencyImpl |  | 
|  CRenderPipeline | Represents a graphics Pipeline  | 
|  ►CRenderTarget | Implements a render target  | 
|  CRenderTargetImpl |  | 
|  ►CScissor | Implements a scissor  | 
|  CScissorImpl |  | 
|  CShaderBindingTableOffsets | Describes the offsets and sizes of a shader group within a shader binding table buffer  | 
|  CShaderProgram | Represents a shader program, consisting of multiple IShaderModules  | 
|  CShaderRecord | Defines a generic shader record  | 
|  CShaderRecord< TLocalData > | Denotes a shader record containing shader-local data  | 
|  CShaderRecord<> | Denotes a shader record containing no shader-local data  | 
|  CShaderRecordCollection | Stores a set of IShaderRecords in that later form a shader binding table used for ray-tracing  | 
|  ►CStateResource | Base class for a resource that can be identified by a name string within a DeviceState  | 
|  CStateResourceImpl |  | 
|  CSwapChain | Represents a swap chain, i.e. a chain of multiple IImage instances, that can be presented to a ISurface  | 
|  ►CTimingEvent | An event that is used to measure timestamps in a command queue  | 
|  CTimingEventImpl |  | 
|  CVertexBuffer | Describes a vertex buffer  | 
|  ►CViewport | Implements a viewport  | 
|  CViewportImpl |  | 
|  ►CApp | The base class for an application  | 
|  CAppImpl |  | 
|  CAppBuilder | Creates a new builder for an App  | 
|  ►CAppVersion | Contains the version of an App  | 
|  CAppVersionImpl |  | 
|  CArgumentNotInitializedException | An exception that is thrown, if a provided non-optional argument was not initialized  | 
|  CArgumentOutOfRangeException | An exception that is thrown, if a provided argument is not within the expected range  | 
|  CBuilder | Describes an generic builder type  | 
|  CBuilder< T, std::nullptr_t, TPointer > | Describes a root builder  | 
|  CCovariantIterator | Wraps an iterator and returns covariants of type T  of the iterated value  | 
|  CDelegate | Represents a handler for an Event, that is assigned a unique token when created, so that it can be identified later  | 
|  CEnumerable | An input range over another range, where the returned values of type T  are covariants of the values stored by the underlying range  | 
|  CEvent | A class that is used to declare an event, which a number of listeners can subscribe to  | 
|  CEventArgs | Base class for additional event arguments  | 
|  CException | The base class for exceptions thrown by the SDK  | 
|  CIBackend | The base class for an app backend  | 
|  CInvalidArgumentException | An exception that is thrown, if a provided argument is not valid  | 
|  CIResource | Provides access to a resource managed by the class  | 
|  CPimplPtr | A smart pointer that manages an implementation instance for a public interface class  | 
|  CResizeEventArgs | Stores event arguments of a window resize event  | 
|  CResource | Implements the IResource interface  | 
|  CRuntimeException | An exception that is thrown, if a requested operation could not be executed  | 
|  ►CSharedObject | Base class for an object that can be shared  | 
|  CAllocator | An allocator used to allocate the shared object  | 
|  Ctype_switch | A switch that can be used to select a callable from a parameter type  | 
|  ▼Nstd |  | 
|  Cformatter< AccelerationStructureFlags > |  | 
|  Cformatter< AttributeSemantic > |  | 
|  Cformatter< BorderMode > |  | 
|  Cformatter< BufferFormat > |  | 
|  Cformatter< BufferType > |  | 
|  Cformatter< CullMode > |  | 
|  Cformatter< CullOrder > |  | 
|  Cformatter< D3D12_MESSAGE_ID > |  | 
|  Cformatter< D3D12_ROOT_PARAMETER_TYPE > |  | 
|  Cformatter< D3D_SHADER_INPUT_TYPE > |  | 
|  Cformatter< DescriptorType > |  | 
|  Cformatter< FilterMode > |  | 
|  Cformatter< Format > |  | 
|  Cformatter< GeometryFlags > |  | 
|  Cformatter< GraphicsAdapterType > |  | 
|  Cformatter< IndexType > |  | 
|  Cformatter< InstanceFlags > |  | 
|  Cformatter< LiteFX::AppVersion > |  | 
|  Cformatter< LiteFX::BackendType > |  | 
|  Cformatter< LiteFX::Platform > |  | 
|  Cformatter< LiteFX::Rendering::PrimitiveTopology > |  | 
|  Cformatter< MipMapMode > |  | 
|  Cformatter< MultiSamplingLevel > |  | 
|  Cformatter< PolygonMode > |  | 
|  Cformatter< QueuePriority > |  | 
|  Cformatter< QueueType > |  | 
|  Cformatter< RenderTargetType > |  | 
|  Cformatter< ResourceHeap > |  | 
|  Cformatter< ResourceUsage > |  | 
|  Cformatter< ShaderStage > |  | 
|  Cformatter< SpvReflectResult > |  | 
|  Cformatter< VkResult > |  | 
|  Chash< LocalDescriptorBindingPoint > |  | 
|  CBar |  | 
|  CBase |  | 
|  CDrawData |  | 
|  CFactory |  | 
|  CFileExtensions |  | 
|  CFoo |  | 
|  CGeometryData |  | 
|  CGlfwWindowDeleter |  | 
|  CIFactory |  | 
|  CInstanceBuffer |  | 
|  CLightBuffer |  | 
|  CLocalDescriptorBindingPoint |  | 
|  CMaterialData |  | 
|  CObjectBuffer |  | 
|  CSampleApp |  | 
|  CSinks |  | 
|  Ctermination_sink |  | 
|  CTest |  | 
|  CTestApp |  | 
|  CVertex |  |