Here is a list of all class members with links to the classes they belong to:
- o -
- offset() : LiteFX::Rendering::Backends::DirectX12PushConstantsRange, LiteFX::Rendering::Backends::VulkanPushConstantsRange, LiteFX::Rendering::BufferAttribute, LiteFX::Rendering::IPushConstantsRange
- onBackendStart() : LiteFX::App
- onBackendStop() : LiteFX::App
- Operation : LiteFX::Rendering::DepthStencilState::DepthState, LiteFX::Rendering::DepthStencilState::StencilTest
- operator Array< Float >() : LiteFX::Math::Vector1f, LiteFX::Math::Vector2f, LiteFX::Math::Vector3f, LiteFX::Math::Vector4f
- operator Array< Int32 >() : LiteFX::Math::Vector2i, LiteFX::Math::Vector3i, LiteFX::Math::Vector4i
- operator Array< UInt32 >() : LiteFX::Math::Vector1u, LiteFX::Math::Vector2u, LiteFX::Math::Vector3u, LiteFX::Math::Vector4u
- operator Size3d() : LiteFX::Math::Size2d
- operator Size4d() : LiteFX::Math::Size2d, LiteFX::Math::Size3d
- operator TPointer &&() : LiteFX::Builder< TDerived, T, std::nullptr_t, typename TPointer >
- operator UInt32() : LiteFX::Math::Vector1u
- operator()() : GlfwWindowDeleter, LiteFX::Rendering::Backends::D3D12MADeleter
- operator*() : LiteFX::Math::Size2d, LiteFX::Math::Size3d, LiteFX::Math::Size4d, LiteFX::PimplPtr< pImpl >
- operator*=() : LiteFX::Math::Size2d, LiteFX::Math::Size3d, LiteFX::Math::Size4d
- operator+() : LiteFX::Math::Size2d, LiteFX::Math::Size3d, LiteFX::Math::Size4d
- operator+=() : LiteFX::Math::Size2d, LiteFX::Math::Size3d, LiteFX::Math::Size4d
- operator-() : LiteFX::Math::Size2d, LiteFX::Math::Size3d, LiteFX::Math::Size4d
- operator-=() : LiteFX::Math::Size2d, LiteFX::Math::Size3d, LiteFX::Math::Size4d
- operator->() : LiteFX::PimplPtr< pImpl >
- operator/() : LiteFX::Math::Size2d, LiteFX::Math::Size3d, LiteFX::Math::Size4d
- operator/=() : LiteFX::Math::Size2d, LiteFX::Math::Size3d, LiteFX::Math::Size4d
- operator=() : LiteFX::Logging::Logger, LiteFX::Math::Rect, LiteFX::Math::RectF, LiteFX::Math::RectI, LiteFX::Math::Size2d, LiteFX::Math::Size3d, LiteFX::Math::Size4d, LiteFX::Math::Vector1f, LiteFX::Math::Vector1u, LiteFX::Math::Vector2f, LiteFX::Math::Vector2i, LiteFX::Math::Vector2u, LiteFX::Math::Vector3f, LiteFX::Math::Vector3i, LiteFX::Math::Vector3u, LiteFX::Math::Vector4f, LiteFX::Math::Vector4i, LiteFX::Math::Vector4u, LiteFX::Math::Vector< T, DIM >, LiteFX::PimplPtr< pImpl >, LiteFX::Rendering::Backends::DirectX12InputAttachmentMapping, LiteFX::Rendering::Backends::VulkanInputAttachmentMapping, LiteFX::Rendering::DepthStencilState, LiteFX::Rendering::RenderTarget
- operator[]() : LiteFX::App, LiteFX::Math::Vector1f, LiteFX::Math::Vector1u, LiteFX::Math::Vector2f, LiteFX::Math::Vector2i, LiteFX::Math::Vector2u, LiteFX::Math::Vector3f, LiteFX::Math::Vector3i, LiteFX::Math::Vector3u, LiteFX::Math::Vector4f, LiteFX::Math::Vector4i, LiteFX::Math::Vector4u, LiteFX::Math::Vector< T, DIM >, LiteFX::Rendering::IRenderBackend, LiteFX::Rendering::RenderBackend< TBackend, TGraphicsDevice >