LiteFX 0.3.1.2022
Computer Graphics Engine
|
Namespaces | |
namespace | Vectors |
Classes | |
class | Rect |
class | RectF |
class | RectI |
class | Size2d |
class | Size3d |
class | Size4d |
class | Vector |
class | Vector1f |
class | Vector1u |
class | Vector2f |
class | Vector2i |
class | Vector2u |
class | Vector3f |
class | Vector3i |
class | Vector3u |
class | Vector4f |
class | Vector4i |
class | Vector4u |
Typedefs | |
using | Byte = uint8_t |
using | Int16 = int16_t |
using | UInt16 = uint16_t |
using | Int32 = int32_t |
using | UInt32 = uint32_t |
using | Int64 = int64_t |
using | UInt64 = uint64_t |
using | Float = float_t |
using | Double = double_t |
template<typename T > | |
using | TVector1 = Vector< T, 1 > |
template<typename T > | |
using | TVector2 = Vector< T, 2 > |
template<typename T > | |
using | TVector3 = Vector< T, 3 > |
template<typename T > | |
using | TVector4 = Vector< T, 4 > |
using LiteFX::Math::Byte = typedef uint8_t |
using LiteFX::Math::Double = typedef double_t |
using LiteFX::Math::Float = typedef float_t |
using LiteFX::Math::Int16 = typedef int16_t |
using LiteFX::Math::Int32 = typedef int32_t |
using LiteFX::Math::Int64 = typedef int64_t |
using LiteFX::Math::TVector1 = typedef Vector<T, 1> |
using LiteFX::Math::TVector2 = typedef Vector<T, 2> |
using LiteFX::Math::TVector3 = typedef Vector<T, 3> |
using LiteFX::Math::TVector4 = typedef Vector<T, 4> |
using LiteFX::Math::UInt16 = typedef uint16_t |
using LiteFX::Math::UInt32 = typedef uint32_t |
using LiteFX::Math::UInt64 = typedef uint64_t |