LiteFX 0.3.1.2022
Computer Graphics Engine
LiteFX::Rendering::IDescriptorSet Class Referenceabstract

The interface for a descriptor set. More...

#include <rendering_api.hpp>

Inherited by LiteFX::Rendering::DescriptorSet< IDirectX12Buffer, IDirectX12Image, IDirectX12Sampler >, LiteFX::Rendering::DescriptorSet< IVulkanBuffer, IVulkanImage, IVulkanSampler >, and LiteFX::Rendering::DescriptorSet< TBuffer, TImage, TSampler >.

Public Member Functions

virtual ~IDescriptorSet () noexcept=default
 
void update (const UInt32 &binding, const IBuffer &buffer, const UInt32 &bufferElement=0, const UInt32 &elements=1, const UInt32 &firstDescriptor=0) const
 Updates a constant buffer within the current descriptor set. More...
 
void update (const UInt32 &binding, const IImage &texture, const UInt32 &descriptor=0, const UInt32 &firstLevel=0, const UInt32 &levels=0, const UInt32 &firstLayer=0, const UInt32 &layers=0) const
 Updates a texture within the current descriptor set. More...
 
void update (const UInt32 &binding, const ISampler &sampler, const UInt32 &descriptor=0) const
 Updates a sampler within the current descriptor set. More...
 
void attach (const UInt32 &binding, const IImage &image) const
 Attaches an image as an input attachment to a descriptor bound at . More...
 

Detailed Description

The interface for a descriptor set.

Constructor & Destructor Documentation

◆ ~IDescriptorSet()

virtual LiteFX::Rendering::IDescriptorSet::~IDescriptorSet ( )
virtualdefaultnoexcept

Member Function Documentation

◆ attach()

void LiteFX::Rendering::IDescriptorSet::attach ( const UInt32 binding,
const IImage image 
) const
inline

Attaches an image as an input attachment to a descriptor bound at .

Parameters
bindingThe input attachment binding point.
imageThe image to bind to the input attachment descriptor.

◆ update() [1/3]

void LiteFX::Rendering::IDescriptorSet::update ( const UInt32 binding,
const IBuffer buffer,
const UInt32 bufferElement = 0,
const UInt32 elements = 1,
const UInt32 firstDescriptor = 0 
) const
inline

Updates a constant buffer within the current descriptor set.

Parameters
bindingThe buffer binding point.
bufferThe constant buffer to write to the descriptor set.
bufferElementThe index of the first element in the buffer to bind to the descriptor set.
elementsThe number of elements from the buffer to bind to the descriptor set.
firstDescriptorThe index of the first descriptor in the descriptor array to update.

◆ update() [2/3]

void LiteFX::Rendering::IDescriptorSet::update ( const UInt32 binding,
const IImage texture,
const UInt32 descriptor = 0,
const UInt32 firstLevel = 0,
const UInt32 levels = 0,
const UInt32 firstLayer = 0,
const UInt32 layers = 0 
) const
inline

Updates a texture within the current descriptor set.

The exact representation of the level and layer parameters depends on the dimension of the provided texture, as well as the type of the descriptor identified by the binding parameter.

If the texture itself is not an array (i.e. the number of layers equals 1), the parameters firstLayer and layers are ignored.

The descriptor type dictates, how mip-maps can be provided. If the descriptor type identifies a writable texture, the firstLevel parameter specifies the mip-map level to write to (or read from). Multiple levels are not allowed in this case, so the levels parameter is ignored. Instead, you have to bind them to separate descriptors. Furthermore, the firstLayer and layers parameter can be used to specify the number of depth or W-slices of a writable 3D texture or the side(s) of a cube map.

Parameters
bindingThe texture binding point.
textureThe texture to write to the descriptor set.
descriptorThe index of the descriptor in the descriptor array to bind the texture to.
firstLevelThe index of the first mip-map level to bind.
levelsThe number of mip-map levels to bind. A value of 0 binds all available levels, starting at firstLevel .
firstLayerThe index of the first layer to bind.
layersThe number of layers to bind. A value of 0 binds all available layers, starting at firstLayer .

◆ update() [3/3]

void LiteFX::Rendering::IDescriptorSet::update ( const UInt32 binding,
const ISampler sampler,
const UInt32 descriptor = 0 
) const
inline

Updates a sampler within the current descriptor set.

Parameters
bindingThe sampler binding point.
samplerThe sampler to write to the descriptor set.
descriptorThe index of the descriptor in the descriptor array to bind the sampler to.