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LiteFX 0.4.1.2025
Computer Graphics Engine
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Namespaces | |
| namespace | DX12 |
| Contains conversion helpers for DirectX 12. | |
| namespace | Vk |
| Contains conversion helpers for Vulkan. | |
Classes | |
| struct | D3D12MADeleter |
| class | DirectX12Backend |
| Implements the DirectX 12 RenderBackend. More... | |
| class | DirectX12Barrier |
| Implements a DirectX 12 resource barrier. More... | |
| class | DirectX12BottomLevelAccelerationStructure |
| Implements a DirectX 12 bottom-level acceleration structure (BLAS). More... | |
| class | DirectX12Buffer |
| Implements a DirectX 12 IBuffer. More... | |
| class | DirectX12CommandBuffer |
| Records commands for a DirectX12Queue More... | |
| class | DirectX12ComputePipeline |
| Implements a DirectX 12 ComputePipeline. More... | |
| class | DirectX12DescriptorLayout |
| Implements a DirectX 12 IDescriptorLayout More... | |
| class | DirectX12DescriptorSet |
| Implements a DirectX 12 DescriptorSet. More... | |
| class | DirectX12DescriptorSetLayout |
| Implements a DirectX 12 DescriptorSetLayout. More... | |
| class | DirectX12Device |
| Implements a DirectX 12 graphics device. More... | |
| class | DirectX12FrameBuffer |
| Implements a DirectX 12 frame buffer. More... | |
| class | DirectX12GraphicsAdapter |
| Implements a DirectX12 IGraphicsAdapter. More... | |
| class | DirectX12GraphicsFactory |
| A graphics factory that produces objects for a DirectX12Device. More... | |
| class | DirectX12Image |
| Implements a DirectX12 IImage. More... | |
| class | DirectX12IndexBuffer |
| Implements a DirectX 12 IIndexBuffer. More... | |
| class | DirectX12IndexBufferLayout |
| Implements a DirectX 12 index buffer layout. More... | |
| class | DirectX12InputAssembler |
| Implements the DirectX 12 input assembler state. More... | |
| class | DirectX12PipelineLayout |
| Implements a DirectX 12 PipelineLayout. More... | |
| class | DirectX12PipelineState |
| Defines the base class for DirectX 12 pipeline state objects. More... | |
| class | DirectX12PushConstantsLayout |
| Implements the DirectX 12 PushConstantsLayout. More... | |
| class | DirectX12PushConstantsRange |
| Implements the DirectX 12 IPushConstantsRange. More... | |
| class | DirectX12Queue |
| Implements a DirectX 12 command queue. More... | |
| class | DirectX12Rasterizer |
| Implements a DirectX 12 IRasterizer. More... | |
| class | DirectX12RayTracingPipeline |
| Implements a DirectX 12 RayTracingPipeline. More... | |
| class | DirectX12RenderPass |
| Implements a DirectX 12 render pass. More... | |
| class | DirectX12RenderPipeline |
| Implements a DirectX 12 RenderPipeline. More... | |
| class | DirectX12Sampler |
| Implements a DirectX 12 ISampler. More... | |
| class | DirectX12ShaderModule |
| Implements a DirectX 12 IShaderModule. More... | |
| class | DirectX12ShaderProgram |
| Implements a DirectX 12 ShaderProgram. More... | |
| class | DirectX12Surface |
| Implements a DirectX12 ISurface. More... | |
| class | DirectX12SwapChain |
| Implements a DirectX 12 swap chain. More... | |
| class | DirectX12TopLevelAccelerationStructure |
| Implements a DirectX 12 top-level acceleration structure (TLAS). More... | |
| class | DirectX12VertexBuffer |
| Implements a DirectX 12 IVertexBuffer. More... | |
| class | DirectX12VertexBufferLayout |
| Implements a DirectX 12 vertex buffer layout. More... | |
| class | DX12PlatformException |
| An exception that is thrown, if a requested D3D12 operation could not be executed. More... | |
| class | IDirectX12AccelerationStructure |
| Represents the base interface for a DirectX 12 acceleration structure implementation. More... | |
| class | IDirectX12Buffer |
| Represents the base interface for a DirectX 12 buffer implementation. More... | |
| class | IDirectX12Image |
| Represents a DirectX 12 sampled image or the base interface for a texture. More... | |
| class | IDirectX12IndexBuffer |
| Represents a DirectX 12 index buffer. More... | |
| class | IDirectX12Sampler |
| Represents a DirectX 12 sampler. More... | |
| class | IDirectX12VertexBuffer |
| Represents a DirectX 12 vertex buffer. More... | |
| class | IVulkanAccelerationStructure |
| Represents the base interface for a Vulkan acceleration structure implementation. More... | |
| class | IVulkanBuffer |
| Represents the base interface for a Vulkan buffer implementation. More... | |
| class | IVulkanImage |
| Represents a Vulkan sampled image or the base interface for a texture. More... | |
| class | IVulkanIndexBuffer |
| Represents a Vulkan index buffer. More... | |
| class | IVulkanSampler |
| Represents a Vulkan sampler. More... | |
| class | IVulkanVertexBuffer |
| Represents a Vulkan vertex buffer. More... | |
| class | VulkanBackend |
| Defines a rendering backend that creates a Vulkan device. More... | |
| class | VulkanBarrier |
| Implements a Vulkan resource barrier. More... | |
| class | VulkanBottomLevelAccelerationStructure |
| Implements a Vulkan bottom-level acceleration structure (BLAS). More... | |
| class | VulkanBuffer |
| Implements a Vulkan IBuffer. More... | |
| class | VulkanCommandBuffer |
| Records commands for a VulkanQueue More... | |
| class | VulkanComputePipeline |
| Implements a Vulkan ComputePipeline. More... | |
| class | VulkanDescriptorLayout |
| Implements a Vulkan IDescriptorLayout More... | |
| class | VulkanDescriptorSet |
| Implements a Vulkan DescriptorSet. More... | |
| class | VulkanDescriptorSetLayout |
| Implements a Vulkan DescriptorSetLayout. More... | |
| class | VulkanDevice |
| Implements a Vulkan graphics device. More... | |
| class | VulkanFrameBuffer |
| Implements a Vulkan frame buffer. More... | |
| class | VulkanGraphicsAdapter |
| Represents a Vulkan IGraphicsAdapter. More... | |
| class | VulkanGraphicsFactory |
| A graphics factory that produces objects for a VulkanDevice. More... | |
| class | VulkanImage |
| Implements a Vulkan IImage. More... | |
| class | VulkanIndexBuffer |
| Implements a Vulkan IIndexBuffer. More... | |
| class | VulkanIndexBufferLayout |
| Implements a Vulkan index buffer layout. More... | |
| class | VulkanInputAssembler |
| Implements the Vulkan input assembler state. More... | |
| class | VulkanPipelineLayout |
| Implements a Vulkan PipelineLayout. More... | |
| class | VulkanPipelineState |
| Defines the base class for Vulkan pipeline state objects. More... | |
| class | VulkanPlatformException |
| An exception that is thrown, if a requested Vulkan operation could not be executed. More... | |
| class | VulkanPushConstantsLayout |
| Implements the Vulkan PushConstantsLayout. More... | |
| class | VulkanPushConstantsRange |
| Implements the Vulkan IPushConstantsRange. More... | |
| class | VulkanQueue |
| Implements a Vulkan command queue. More... | |
| class | VulkanRasterizer |
| Implements a Vulkan IRasterizer. More... | |
| class | VulkanRayTracingPipeline |
| Implements a Vulkan RayTracingPipeline. More... | |
| class | VulkanRenderPass |
| Implements a Vulkan render pass. More... | |
| class | VulkanRenderPipeline |
| Implements a Vulkan RenderPipeline. More... | |
| class | VulkanSampler |
| Implements a Vulkan ISampler. More... | |
| class | VulkanShaderModule |
| Implements a Vulkan IShaderModule. More... | |
| class | VulkanShaderProgram |
| Implements a Vulkan ShaderProgram. More... | |
| class | VulkanSurface |
| Represents a Vulkan ISurface. More... | |
| class | VulkanSwapChain |
| Implements a Vulkan swap chain. More... | |
| class | VulkanTopLevelAccelerationStructure |
| Implements a Vulkan top-level acceleration structure (TLAS). More... | |
| class | VulkanVertexBuffer |
| Implements a Vulkan IVertexBuffer. More... | |
| class | VulkanVertexBufferLayout |
| Implements a Vulkan vertex buffer layout. More... | |
Typedefs | |
| template<class THandle > | |
| using | ComResource = Resource<ComPtr<THandle>> |
A resource that is hold by a ComPtr. | |
| typedef SharedPtr< D3D12MA::Allocator > | AllocatorPtr |
| typedef UniquePtr< D3D12MA::Allocation, D3D12MADeleter > | AllocationPtr |
Variables | |
| constexpr StringView | DIRECTX12_LOG = "Backend::DirectX12"sv |
| constexpr StringView | VULKAN_LOG = "Backend::Vulkan"sv |
| typedef UniquePtr<D3D12MA::Allocation, D3D12MADeleter> LiteFX::Rendering::Backends::AllocationPtr |
| typedef SharedPtr<D3D12MA::Allocator> LiteFX::Rendering::Backends::AllocatorPtr |
| using LiteFX::Rendering::Backends::ComResource = Resource<ComPtr<THandle>> |
A resource that is hold by a ComPtr.
| THandle | The type of the resource interface. |
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constexpr |
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constexpr |