LiteFX 0.3.1.2022
Computer Graphics Engine
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Namespaces | |
namespace | DX12 |
Contains conversion helpers for DirectX 12. | |
namespace | Vk |
Contains conversion helpers for Vulkan. | |
Classes | |
struct | D3D12MADeleter |
class | DirectX12Backend |
Implements the DirectX 12 RenderBackend. More... | |
class | DirectX12Barrier |
Implements a DirectX 12 resource barrier. More... | |
class | DirectX12Buffer |
Implements a DirectX 12 IBuffer. More... | |
class | DirectX12CommandBuffer |
Records commands for a DirectX12CommandQueue More... | |
class | DirectX12ComputePipeline |
Implements a DirectX 12 ComputePipeline. More... | |
class | DirectX12DescriptorLayout |
Implements a DirectX 12 IDescriptorLayout More... | |
class | DirectX12DescriptorSet |
Implements a DirectX 12 DescriptorSet. More... | |
class | DirectX12DescriptorSetLayout |
Implements a DirectX 12 DescriptorSetLayout. More... | |
class | DirectX12Device |
Implements a DirectX 12 graphics device. More... | |
class | DirectX12FrameBuffer |
Implements a DirectX 12 frame buffer. More... | |
class | DirectX12GraphicsAdapter |
Implements a DirectX12 IGraphicsAdapter. More... | |
class | DirectX12GraphicsFactory |
A graphics factory that produces objects for a DirectX12Device. More... | |
class | DirectX12Image |
Implements a DirectX12 IImage. More... | |
class | DirectX12IndexBuffer |
Implements a DirectX 12 IIndexBuffer. More... | |
class | DirectX12IndexBufferLayout |
Implements a DirectX 12 index buffer layout. More... | |
class | DirectX12InputAssembler |
Implements the DirectX 12 input assembler state. More... | |
class | DirectX12InputAttachmentMapping |
Implements a IInputAttachmentMapping. More... | |
class | DirectX12PipelineLayout |
Implements a DirectX 12 PipelineLayout. More... | |
class | DirectX12PipelineState |
Defines the base class for DirectX 12 pipeline state objects. More... | |
class | DirectX12PushConstantsLayout |
Implements the DirectX 12 PushConstantsLayout. More... | |
class | DirectX12PushConstantsRange |
Implements the DirectX 12 IPushConstantsRange. More... | |
class | DirectX12Queue |
Implements a DirectX 12 command queue. More... | |
class | DirectX12Rasterizer |
Implements a DirectX 12 IRasterizer. More... | |
class | DirectX12RenderPass |
Implements a DirectX 12 render pass. More... | |
class | DirectX12RenderPipeline |
Implements a DirectX 12 RenderPipeline. More... | |
class | DirectX12Sampler |
Implements a DirectX 12 ISampler. More... | |
class | DirectX12ShaderModule |
Implements a DirectX 12 IShaderModule. More... | |
class | DirectX12ShaderProgram |
Implements a DirectX 12 ShaderProgram. More... | |
class | DirectX12Surface |
Implements a DirectX12 ISurface. More... | |
class | DirectX12SwapChain |
Implements a DirectX 12 swap chain. More... | |
class | DirectX12VertexBuffer |
Implements a DirectX 12 IVertexBuffer. More... | |
class | DirectX12VertexBufferLayout |
Implements a DirectX 12 vertex buffer layout. More... | |
class | IDirectX12Buffer |
Represents the base interface for a DirectX 12 buffer implementation. More... | |
class | IDirectX12Image |
Represents a DirectX 12 sampled image or the base interface for a texture. More... | |
class | IDirectX12IndexBuffer |
Represents a DirectX 12 index buffer. More... | |
class | IDirectX12Sampler |
Represents a DirectX 12 sampler. More... | |
class | IDirectX12VertexBuffer |
Represents a DirectX 12 vertex buffer. More... | |
class | IVulkanBuffer |
Represents the base interface for a Vulkan buffer implementation. More... | |
class | IVulkanImage |
Represents a Vulkan sampled image or the base interface for a texture. More... | |
class | IVulkanIndexBuffer |
Represents a Vulkan index buffer. More... | |
class | IVulkanSampler |
Represents a Vulkan sampler. More... | |
class | IVulkanVertexBuffer |
Represents a Vulkan vertex buffer. More... | |
class | VulkanBackend |
Defines a rendering backend that creates a Vulkan device. More... | |
class | VulkanBarrier |
Implements a Vulkan resource barrier. More... | |
class | VulkanBuffer |
Implements a Vulkan IBuffer. More... | |
class | VulkanCommandBuffer |
Records commands for a VulkanCommandQueue More... | |
class | VulkanComputePipeline |
Implements a Vulkan ComputePipeline. More... | |
class | VulkanDescriptorLayout |
Implements a Vulkan IDescriptorLayout More... | |
class | VulkanDescriptorSet |
Implements a Vulkan DescriptorSet. More... | |
class | VulkanDescriptorSetLayout |
Implements a Vulkan DescriptorSetLayout. More... | |
class | VulkanDevice |
Implements a Vulkan graphics device. More... | |
class | VulkanFrameBuffer |
Implements a Vulkan frame buffer. More... | |
class | VulkanGraphicsAdapter |
Represents a Vulkan IGraphicsAdapter. More... | |
class | VulkanGraphicsFactory |
A graphics factory that produces objects for a VulkanDevice. More... | |
class | VulkanImage |
Implements a Vulkan IImage. More... | |
class | VulkanIndexBuffer |
Implements a Vulkan IIndexBuffer. More... | |
class | VulkanIndexBufferLayout |
Implements a Vulkan index buffer layout. More... | |
class | VulkanInputAssembler |
Implements the Vulkan input assembler state. More... | |
class | VulkanInputAttachmentMapping |
Implements a IInputAttachmentMapping. More... | |
class | VulkanPipelineLayout |
Implements a Vulkan PipelineLayout. More... | |
class | VulkanPipelineState |
Defines the base class for Vulkan pipeline state objects. More... | |
class | VulkanPushConstantsLayout |
Implements the Vulkan PushConstantsLayout. More... | |
class | VulkanPushConstantsRange |
Implements the Vulkan IPushConstantsRange. More... | |
class | VulkanQueue |
Implements a Vulkan command queue. More... | |
class | VulkanRasterizer |
Implements a Vulkan IRasterizer. More... | |
class | VulkanRenderPass |
Implements a Vulkan render pass. More... | |
class | VulkanRenderPipeline |
Implements a Vulkan RenderPipeline. More... | |
class | VulkanSampler |
Implements a Vulkan ISampler. More... | |
class | VulkanShaderModule |
Implements a Vulkan IShaderModule. More... | |
class | VulkanShaderProgram |
Implements a Vulkan ShaderProgram. More... | |
class | VulkanSurface |
Represents a Vulkan ISurface. More... | |
class | VulkanSwapChain |
Implements a Vulkan swap chain. More... | |
class | VulkanVertexBuffer |
Implements a Vulkan IVertexBuffer. More... | |
class | VulkanVertexBufferLayout |
Implements a Vulkan vertex buffer layout. More... | |
Typedefs | |
template<class THandle > | |
using | ComResource = Resource< ComPtr< THandle > > |
A resource that is hold by a ComPtr . More... | |
typedef SharedPtr< D3D12MA::Allocator > | AllocatorPtr |
typedef UniquePtr< D3D12MA::Allocation, D3D12MADeleter > | AllocationPtr |
Functions | |
DEFINE_EXCEPTION (DX12PlatformException, std::runtime_error) | |
template<typename TException , typename ... TArgs> | |
void | raiseIfFailed (HRESULT hr, StringView message, TArgs &&... args) |
DEFINE_EXCEPTION (VulkanPlatformException, std::runtime_error) | |
template<typename TException , typename ... TArgs> | |
void | raiseIfFailed (VkResult result, StringView message, TArgs &&... args) |
Variables | |
constexpr char | DIRECTX12_LOG [] = "Backend::DirectX12" |
constexpr char | VULKAN_LOG [] = "Backend::Vulkan" |
typedef UniquePtr<D3D12MA::Allocation, D3D12MADeleter> LiteFX::Rendering::Backends::AllocationPtr |
typedef SharedPtr<D3D12MA::Allocator> LiteFX::Rendering::Backends::AllocatorPtr |
using LiteFX::Rendering::Backends::ComResource = typedef Resource<ComPtr<THandle> > |
A resource that is hold by a ComPtr
.
THandle | The type of the resource interface. |
LiteFX::Rendering::Backends::DEFINE_EXCEPTION | ( | DX12PlatformException | , |
std::runtime_error | |||
) |
LiteFX::Rendering::Backends::DEFINE_EXCEPTION | ( | VulkanPlatformException | , |
std::runtime_error | |||
) |
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inline |
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inline |
TException | |
...TArgs |
result | |
message | |
...args |
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constexpr |
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constexpr |