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| DirectX12CommandBufferImpl (const DirectX12Queue &queue) |
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ComPtr< ID3D12GraphicsCommandList7 > | initialize (const DirectX12Queue &queue, bool begin, bool primary) |
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void | reset (const DirectX12CommandBuffer &commandBuffer) |
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void | bindDescriptorHeaps (const DirectX12CommandBuffer &commandBuffer) |
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void | buildAccelerationStructure (const DirectX12CommandBuffer &commandBuffer, DirectX12BottomLevelAccelerationStructure &blas, const SharedPtr< const IDirectX12Buffer > &scratchBuffer, const IDirectX12Buffer &buffer, UInt64 offset, bool update) |
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void | buildAccelerationStructure (const DirectX12CommandBuffer &commandBuffer, DirectX12TopLevelAccelerationStructure &tlas, const SharedPtr< const IDirectX12Buffer > &scratchBuffer, const IDirectX12Buffer &buffer, UInt64 offset, bool update) |
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