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class | Barrier |
| A barrier that transitions a set of resources backed by IDeviceMemory into different ResourceState. More...
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class | BufferAttribute |
| Stores meta data about a buffer attribute, i.e. a member or field of a descriptor or buffer. More...
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class | CommandBuffer |
| Represents a command buffer, that buffers commands that should be submitted to a CommandQueue. More...
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class | CommandQueue |
| Represents a command queue. More...
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class | ComputePipeline |
| Represents a compute Pipeline. More...
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class | DepthStencilState |
| Stores the depth/stencil state of a see IRasterizer. More...
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class | DescriptorSet |
| Defines a set of descriptors. More...
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class | DescriptorSetLayout |
| Describes the layout of a descriptor set. More...
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class | DeviceState |
| A class that can be used to manage the state of a IGraphicsDevice. More...
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class | FrameBuffer |
| Stores the images for the output attachments for a back buffer of a RenderPass, as well as a CommandBuffer instance, that records draw commands. More...
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class | GraphicsDevice |
| Represents the graphics device that a rendering back-end is doing work on. More...
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class | GraphicsFactory |
| Describes a factory that creates objects for a GraphicsDevice. More...
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class | IBarrier |
| The interface for a memory barrier. More...
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class | IBuffer |
| Base interface for buffer objects. More...
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class | IBufferLayout |
| Describes a buffer layout. More...
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class | ICommandBuffer |
| The interface for a command buffer. More...
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class | ICommandQueue |
| The interface for a command queue. More...
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class | IComputePipeline |
| The interface for a compute pipeline. More...
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class | IDescriptorLayout |
| Describes a the layout of a single descriptor within a DescriptorSet. More...
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class | IDescriptorSet |
| The interface for a descriptor set. More...
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class | IDescriptorSetLayout |
| The interface for a descriptor set layout. More...
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class | IDeviceMemory |
| Describes a chunk of device memory. More...
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class | IFrameBuffer |
| The interface for a frame buffer. More...
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class | IGraphicsAdapter |
| Represents a physical graphics adapter. More...
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class | IGraphicsDevice |
| The interface for a graphics device that. More...
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class | IGraphicsFactory |
| The interface for a graphics factory. More...
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class | IImage |
| Describes a generic image. More...
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class | IIndexBuffer |
| The interface for an index buffer. More...
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class | IIndexBufferLayout |
| Describes a index buffer layout. More...
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class | IInputAssembler |
| The interface for an input assembler state. More...
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class | IInputAttachmentMapping |
| Represents a mapping between a set of IRenderTarget instances and the input attachments of a RenderPass. More...
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class | IInputAttachmentMappingSource |
| Represents the source for an input attachment mapping. More...
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class | IMappable |
| Allows for data to be mapped into the object. More...
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class | IndexBuffer |
| Describes an index buffer. More...
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class | InputAssembler |
| Represents a the input assembler state of a RenderPipeline. More...
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class | IPipeline |
| The interface for a pipeline. More...
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class | IPipelineLayout |
| The interface for a pipeline layout. More...
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class | IPushConstantsLayout |
| The interface for a push constants layout. More...
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class | IPushConstantsRange |
| Describes a range within a IPushConstantsLayout. More...
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class | IRasterizer |
| Represents the rasterizer state of a RenderPipeline. More...
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class | IRenderBackend |
| The interface to access a render backend. More...
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class | IRenderPass |
| The interface for a render pass. More...
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class | IRenderPipeline |
| The interface for a render pipeline. More...
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class | IRenderTarget |
| Represents a render target, i.e. an abstract view of the output of an RenderPass. More...
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class | ISampler |
| Describes a texture sampler. More...
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class | IScissor |
| The interface of a scissor. More...
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class | IShaderModule |
| Represents a single shader module, i.e. a part of a IShaderProgram. More...
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class | IShaderProgram |
| The interface for a shader program. More...
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class | IStateResource |
| The interface for a state resource. More...
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class | ISurface |
| Represents a surface to render to. More...
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class | ISwapChain |
| Interface for a swap chain. More...
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class | IVertexBuffer |
| The interface for a vertex buffer. More...
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class | IVertexBufferLayout |
| Describes a vertex buffer layout. More...
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class | IViewport |
| Interface for a viewport. More...
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class | Pipeline |
| Represents a pipeline state. More...
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class | PipelineLayout |
| Represents a the layout of a RenderPipeline or a ComputePipeline. More...
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class | PushConstantsLayout |
| Describes the layout of the pipelines push constant ranges. More...
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class | Rasterizer |
| Implements a IRasterizer. More...
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class | RenderBackend |
| Defines a back-end, that provides a device instance for a certain surface and graphics adapter. More...
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class | RenderPass |
| Represents a render pass. More...
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class | RenderPipeline |
| Represents a graphics Pipeline. More...
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class | RenderTarget |
| Implements a render target. More...
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class | Scissor |
| Implements a scissor. More...
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class | ShaderProgram |
| Represents a shader program, consisting of multiple IShaderModules. More...
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class | StateResource |
| Base class for a resource that can be identified by a name string within a DeviceState. More...
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class | SwapChain |
| Represents a swap chain, i.e. a chain of multiple IImage instances, that can be presented to a ISurface. More...
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class | VertexBuffer |
| Describes a vertex buffer. More...
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class | Viewport |
| Implements a viewport. More...
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