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LiteFX 0.4.1.2025
Computer Graphics Engine
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Represents a pipeline state. More...
#include <rendering.hpp>
Inherits LiteFX::Rendering::IPipeline, and LiteFX::Rendering::StateResource.
Inherited by LiteFX::Rendering::ComputePipeline< TPipelineLayout, TShaderProgram > [virtual], LiteFX::Rendering::RayTracingPipeline< TPipelineLayout, TShaderProgram > [virtual], and LiteFX::Rendering::RenderPipeline< TPipelineLayout, TShaderProgram, TInputAssembler, TRasterizer > [virtual].
Public Types | |
| using | shader_program_type = TShaderProgram |
| using | pipeline_layout_type = TPipelineLayout |
Public Member Functions | |
| ~Pipeline () noexcept override=default | |
| virtual SharedPtr< const shader_program_type > | program () const noexcept=0 |
| virtual SharedPtr< const pipeline_layout_type > | layout () const noexcept=0 |
Public Member Functions inherited from LiteFX::Rendering::IPipeline | |
| ~IPipeline () noexcept override=default | |
| SharedPtr< const IShaderProgram > | program () const noexcept |
| Returns the shader program used by the pipeline. | |
| SharedPtr< const IPipelineLayout > | layout () const noexcept |
| Returns the layout of the render pipeline. | |
Public Member Functions inherited from LiteFX::Rendering::IStateResource | |
| virtual | ~IStateResource () noexcept=default |
| Releases the state resource instance. | |
Public Member Functions inherited from LiteFX::Rendering::StateResource | |
| ~StateResource () noexcept override | |
| Releases the state resource instance. | |
| const String & | name () const noexcept override |
Returns the name of the resource.
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Protected Member Functions | |
| Pipeline () noexcept=default | |
| Pipeline (const Pipeline &)=default | |
| Pipeline (Pipeline &&) noexcept=default | |
| Pipeline & | operator= (const Pipeline &)=default |
| Pipeline & | operator= (Pipeline &&) noexcept=default |
Protected Member Functions inherited from LiteFX::Rendering::IPipeline | |
| IPipeline () noexcept=default | |
| IPipeline (const IPipeline &)=delete | |
| IPipeline (IPipeline &&) noexcept=default | |
| IPipeline & | operator= (const IPipeline &)=delete |
| IPipeline & | operator= (IPipeline &&) noexcept=default |
Protected Member Functions inherited from LiteFX::Rendering::IStateResource | |
| IStateResource () noexcept=default | |
| IStateResource (const IStateResource &)=delete | |
| IStateResource (IStateResource &&) noexcept=default | |
| IStateResource & | operator= (const IStateResource &)=delete |
| IStateResource & | operator= (IStateResource &&) noexcept=default |
Protected Member Functions inherited from LiteFX::Rendering::StateResource | |
| StateResource () | |
| Initializes a new state resource instance with a default name. | |
| StateResource (StringView name) | |
| Initializes a new state resource instance. | |
| StateResource (StateResource &&) noexcept | |
| StateResource & | operator= (StateResource &&) noexcept |
| StateResource (const StateResource &)=delete | |
| StateResource & | operator= (const StateResource &)=delete |
| String & | name () noexcept |
Represents a pipeline state.
| TPipelineLayout | The type of the render pipeline layout. Must implement PipelineLayout. |
| TShaderProgram | The type of the shader program. Must implement ShaderProgram. |
| using LiteFX::Rendering::Pipeline< TPipelineLayout, TShaderProgram >::pipeline_layout_type = TPipelineLayout |
| using LiteFX::Rendering::Pipeline< TPipelineLayout, TShaderProgram >::shader_program_type = TShaderProgram |
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protecteddefaultnoexcept |
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protecteddefault |
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protecteddefaultnoexcept |
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overridedefaultnoexcept |
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pure virtualnoexcept |
Implemented in LiteFX::Rendering::Backends::DirectX12ComputePipeline, LiteFX::Rendering::Backends::DirectX12RayTracingPipeline, LiteFX::Rendering::Backends::DirectX12RenderPipeline, LiteFX::Rendering::Backends::VulkanComputePipeline, LiteFX::Rendering::Backends::VulkanRayTracingPipeline, and LiteFX::Rendering::Backends::VulkanRenderPipeline.
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protecteddefault |
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protecteddefaultnoexcept |
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pure virtualnoexcept |
Implemented in LiteFX::Rendering::Backends::DirectX12ComputePipeline, LiteFX::Rendering::Backends::DirectX12RayTracingPipeline, LiteFX::Rendering::Backends::DirectX12RenderPipeline, LiteFX::Rendering::Backends::VulkanComputePipeline, LiteFX::Rendering::Backends::VulkanRayTracingPipeline, and LiteFX::Rendering::Backends::VulkanRenderPipeline.