LiteFX 0.4.1.2025
Computer Graphics Engine
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Represents a the input assembler state of a RenderPipeline. More...
#include <rendering.hpp>
Inherits LiteFX::Rendering::IInputAssembler.
Public Types | |
using | vertex_buffer_layout_type = TVertexBufferLayout |
using | index_buffer_layout_type = TIndexBufferLayout |
Public Member Functions | |||||
~InputAssembler () noexcept override=default | |||||
virtual Enumerable< const vertex_buffer_layout_type & > | vertexBufferLayouts () const =0 | ||||
const vertex_buffer_layout_type & | vertexBufferLayout (UInt32 binding) const override=0 | ||||
Returns a pointer the vertex buffer layout for binding provided with binding .
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const index_buffer_layout_type * | indexBufferLayout () const noexcept override=0 | ||||
Returns a pointer to the index buffer layout, or nullptr if the input assembler does not handle indices.
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~IInputAssembler () noexcept override=default | |||||
Enumerable< const IVertexBufferLayout & > | vertexBufferLayouts () const | ||||
Returns all vertex buffer layouts of the input assembly. | |||||
virtual PrimitiveTopology | topology () const noexcept=0 | ||||
Returns the primitive topology. | |||||
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virtual | ~SharedObject () noexcept=default | ||||
Destroys the shared object. | |||||
template<typename TSelf > | |||||
auto | shared_from_this (this TSelf &&self) noexcept | ||||
Returns a shared pointer to the current object instance. | |||||
template<typename TSelf > | |||||
auto | weak_from_this (this TSelf &&self) noexcept -> WeakPtr< std::remove_reference_t< TSelf > > | ||||
Returns a weak pointer to the current object instance. | |||||
Protected Member Functions | |
InputAssembler () noexcept=default | |
InputAssembler (const InputAssembler &)=default | |
InputAssembler (InputAssembler &&) noexcept=default | |
InputAssembler & | operator= (const InputAssembler &)=default |
InputAssembler & | operator= (InputAssembler &&) noexcept=default |
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IInputAssembler () noexcept=default | |
IInputAssembler (const IInputAssembler &)=default | |
IInputAssembler (IInputAssembler &&) noexcept=default | |
IInputAssembler & | operator= (const IInputAssembler &)=default |
IInputAssembler & | operator= (IInputAssembler &&) noexcept=default |
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SharedObject () noexcept=default | |
Initializes a new shared object. | |
SharedObject (SharedObject &&) noexcept=default | |
SharedObject (const SharedObject &)=default | |
SharedObject & | operator= (SharedObject &&) noexcept=default |
SharedObject & | operator= (const SharedObject &)=default |
Additional Inherited Members | |
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template<typename T , typename... TArgs> | |
static auto | create (TArgs &&... args) -> SharedPtr< T > |
Generic factory method used to create instances of the shared object. | |
Represents a the input assembler state of a RenderPipeline.
TVertexBufferLayout | The type of the vertex buffer layout. Must implement IVertexBufferLayout. |
TIndexBufferLayout | The type of the index buffer layout. Must implement IIndexBufferLayout. |
using LiteFX::Rendering::InputAssembler< TVertexBufferLayout, TIndexBufferLayout >::index_buffer_layout_type = TIndexBufferLayout |
using LiteFX::Rendering::InputAssembler< TVertexBufferLayout, TIndexBufferLayout >::vertex_buffer_layout_type = TVertexBufferLayout |
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protecteddefaultnoexcept |
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protecteddefault |
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protecteddefaultnoexcept |
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overridedefaultnoexcept |
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overridepure virtualnoexcept |
Returns a pointer to the index buffer layout, or nullptr
if the input assembler does not handle indices.
nullptr
if the input assembler does not handle indices.Implements LiteFX::Rendering::IInputAssembler.
Implemented in LiteFX::Rendering::Backends::DirectX12InputAssembler, and LiteFX::Rendering::Backends::VulkanInputAssembler.
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protecteddefault |
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protecteddefaultnoexcept |
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overridepure virtual |
Returns a pointer the vertex buffer layout for binding provided with binding .
binding | The binding point of the vertex buffer layout. |
ArgumentOutOfRangeException | Thrown, if no vertex buffer layout is bound to binding . |
Implements LiteFX::Rendering::IInputAssembler.
Implemented in LiteFX::Rendering::Backends::DirectX12InputAssembler, and LiteFX::Rendering::Backends::VulkanInputAssembler.
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pure virtual |