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LiteFX 0.3.1.2022
Computer Graphics Engine
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Represents a surface to render to. More...
#include <rendering_api.hpp>
Inherited by LiteFX::Rendering::Backends::DirectX12Surface, and LiteFX::Rendering::Backends::VulkanSurface.
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virtual | ~ISurface () noexcept=default |
Represents a surface to render to.
A surface can be seen as a window or area on the screen, the renderer can draw to. Note that the interface does not make any constraints on the surface to allow for portability. A surface implementation may provide access to the actual handle to use. Surface instances are responsible for owning the handle.
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virtualdefaultnoexcept |