LiteFX 0.4.1.2025
Computer Graphics Engine
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Represents a graphics Pipeline. More...
#include <rendering.hpp>
Inherits LiteFX::Rendering::IRenderPipeline, and LiteFX::Rendering::Pipeline< TPipelineLayout, TShaderProgram >.
Public Types | |
using | input_assembler_type = TInputAssembler |
using | rasterizer_type = TRasterizer |
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using | shader_program_type = TShaderProgram |
using | pipeline_layout_type = TPipelineLayout |
Public Member Functions | |
~RenderPipeline () noexcept override=default | |
virtual SharedPtr< input_assembler_type > | inputAssembler () const noexcept=0 |
virtual SharedPtr< rasterizer_type > | rasterizer () const noexcept=0 |
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~IRenderPipeline () noexcept override=default | |
SharedPtr< IInputAssembler > | inputAssembler () const noexcept |
Returns the input assembler state used by the render pipeline. | |
SharedPtr< IRasterizer > | rasterizer () const noexcept |
Returns the rasterizer state used by the render pipeline. | |
virtual bool | alphaToCoverage () const noexcept=0 |
Returns true , if the pipeline uses Alpha-to-Coverage multi-sampling. | |
virtual MultiSamplingLevel | samples () const noexcept=0 |
Returns the multi-sampling level of the pipeline. | |
virtual void | updateSamples (MultiSamplingLevel samples)=0 |
Changes the multi-sampling level of the pipeline. | |
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~IPipeline () noexcept override=default | |
SharedPtr< const IShaderProgram > | program () const noexcept |
Returns the shader program used by the pipeline. | |
SharedPtr< const IPipelineLayout > | layout () const noexcept |
Returns the layout of the render pipeline. | |
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virtual | ~IStateResource () noexcept=default |
Releases the state resource instance. | |
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~Pipeline () noexcept override=default | |
virtual SharedPtr< const shader_program_type > | program () const noexcept=0 |
virtual SharedPtr< const pipeline_layout_type > | layout () const noexcept=0 |
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~StateResource () noexcept override | |
Releases the state resource instance. | |
const String & | name () const noexcept override |
Returns the name of the resource.
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Protected Member Functions | |
RenderPipeline () noexcept=default | |
RenderPipeline (RenderPipeline &&) noexcept=default | |
RenderPipeline (const RenderPipeline &)=default | |
RenderPipeline & | operator= (RenderPipeline &&) noexcept=default |
RenderPipeline & | operator= (const RenderPipeline &)=default |
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IRenderPipeline () noexcept=default | |
IRenderPipeline (IRenderPipeline &&) noexcept=default | |
IRenderPipeline (const IRenderPipeline &)=delete | |
IRenderPipeline & | operator= (IRenderPipeline &&) noexcept=default |
IRenderPipeline & | operator= (const IRenderPipeline &)=delete |
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IPipeline () noexcept=default | |
IPipeline (const IPipeline &)=delete | |
IPipeline (IPipeline &&) noexcept=default | |
IPipeline & | operator= (const IPipeline &)=delete |
IPipeline & | operator= (IPipeline &&) noexcept=default |
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IStateResource () noexcept=default | |
IStateResource (const IStateResource &)=delete | |
IStateResource (IStateResource &&) noexcept=default | |
IStateResource & | operator= (const IStateResource &)=delete |
IStateResource & | operator= (IStateResource &&) noexcept=default |
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Pipeline () noexcept=default | |
Pipeline (const Pipeline &)=default | |
Pipeline (Pipeline &&) noexcept=default | |
Pipeline & | operator= (const Pipeline &)=default |
Pipeline & | operator= (Pipeline &&) noexcept=default |
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StateResource () | |
Initializes a new state resource instance with a default name. | |
StateResource (StringView name) | |
Initializes a new state resource instance. | |
StateResource (StateResource &&) noexcept | |
StateResource & | operator= (StateResource &&) noexcept |
StateResource (const StateResource &)=delete | |
StateResource & | operator= (const StateResource &)=delete |
String & | name () noexcept |
Represents a graphics Pipeline.
TPipelineLayout | The type of the render pipeline layout. Must implement PipelineLayout. |
TShaderProgram | The type of the shader program. Must implement ShaderProgram. |
TInputAssembler | The type of the input assembler state. Must implement InputAssembler. |
TRasterizer | The type of the rasterizer state. Must implement Rasterizer. |
using LiteFX::Rendering::RenderPipeline< TPipelineLayout, TShaderProgram, TInputAssembler, TRasterizer >::input_assembler_type = TInputAssembler |
using LiteFX::Rendering::RenderPipeline< TPipelineLayout, TShaderProgram, TInputAssembler, TRasterizer >::rasterizer_type = TRasterizer |
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pure virtualnoexcept |
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