LiteFX::Rendering::ShaderRecord<>::operator=¶
Takes over another shader record.
Synopsis¶
Declared in <litefx/rendering_api.hpp>
constexpr ShaderRecord<>& operator=(ShaderRecord<>&& _other) noexcept = default;
Return Value¶
A reference to the current shader record.
Parameters¶
| Name | Description |
|---|---|
| _other | The shader record to take over. |