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LiteFX::Rendering::ShaderProgramBuilder::withClosestHitShaderModule

Adds a closest hit shader module to the program.

Synopsis

Declared in <litefx/rendering_builders.hpp>

template<typename TSelf>
[[nodiscard]] constexpr TSelf&& withClosestHitShaderModule(this 
    TSelf&& self,
    String const& fileName,
    Optional<DescriptorBindingPoint> const& shaderLocalDescriptor = std::nullopt,
    String const& entryPoint = "main");

Description

This method is only supported if the GraphicsDeviceFeatures::RayTracing feature is enabled.

Return Value

Note

The return value should not be discarded.

Parameters

NameDescription
fileNameThe file name of the module.
shaderLocalDescriptorThe descriptor that binds shader-local data.
entryPointThe name of the entry point for the module.