LiteFX::Rendering::ResourceAllocationInfo::ImageInfo::Layers¶
Stores the number of layers in the image.
Synopsis¶
Declared in <litefx/rendering_api.hpp>
UInt32 Layers = { 1u };
LiteFX::Rendering::ResourceAllocationInfo::ImageInfo::Layers¶Stores the number of layers in the image.
Declared in <litefx/rendering_api.hpp>
UInt32 Layers = { 1u };