LiteFX::Rendering::RenderTarget::clearStencil¶
Returns true, if the render target stencil should be cleared, when the render pass is started. If the format is does not contain a stencil channel, this has no effect.
Synopsis¶
Declared in <litefx/rendering_api.hpp>
[[dllimport, dllexport]] virtual bool clearStencil() const noexcept override;
Return Value¶
true, if the render target stencil should be cleared, when the render pass is started
See Also¶
clearStencil
clearValues
flags
RenderTargetFlags