LiteFX::Rendering::ISampler::getAnisotropy¶
Gets the anisotropy value used when sampling this texture.
Synopsis¶
Declared in <litefx/rendering_api.hpp>
[[dllimport, dllexport]] virtual Float getAnisotropy() const noexcept = 0;
Description¶
Anisotropy will be disabled, if this value is set to 0.0.
Return Value¶
The anisotropy value used when sampling this texture.