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LiteFX::Rendering::ISampler::getAnisotropy

Gets the anisotropy value used when sampling this texture.

Synopsis

Declared in <litefx/rendering_api.hpp>

[[dllimport, dllexport]] virtual Float getAnisotropy() const noexcept = 0;

Description

Anisotropy will be disabled, if this value is set to 0.0.

Return Value

The anisotropy value used when sampling this texture.