LiteFX::Rendering::IRenderTarget::BlendState::ChannelWriteMask¶
The channel write mask, determining which channels are written to (default: WriteMask::R | WriteMask::G | WriteMask::B | WriteMask::A).
Synopsis¶
Declared in <litefx/rendering_api.hpp>
WriteMask ChannelWriteMask = { WriteMask::R | WriteMask::G | WriteMask::B | WriteMask::A };