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LiteFX::Rendering::IRenderTarget::BlendState::ChannelWriteMask

The channel write mask, determining which channels are written to (default: WriteMask::R | WriteMask::G | WriteMask::B | WriteMask::A).

Synopsis

Declared in <litefx/rendering_api.hpp>

WriteMask ChannelWriteMask = { WriteMask::R | WriteMask::G | WriteMask::B | WriteMask::A };